![]() ![]() esp 17 MidasSpells.esp18 Denock Arrows.esp19 RealisticLeveling.esp1A Eyes.esp1B Capucine'sEyeSelection.esp1C Bashed Patch, 0. Below are some ideas for unique skill combinations to try using your secondary resource to spice up your build in ESO Update 33.Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm 02 Francesco's Optional New Items Add-On.esm 03 Mart's Monster Mod.esm 04 ArmamentariumFran.esm05 Unofficial Oblivion Patch.esp 06 Improved Water.esp07 Enhanced Economy.esp 08 Spell Delete.esp09 Francesco's Optional Chance of Stronger Bosses.esp0A Francesco's Optional Chance of Stronger Enemies.esp0B Mart's Monster Mod for Fran.esp 0C Mart's Monster Mod - Additional Enemy NPC Vars.esp 0D Mart's Monster Mod - Hunting & Crafting.esp 0E Mart's Monster Mod - Less Reavers.esp 0F Mart's Monster Mod - Safer Roads.esp 10 Mart's Monster Mod - More Wilderness Life.esp 11 Mart's Monster Mod - City Defences.esp 12 Mart's Monster Mod - Friendlier Factions MMM+Fran.esp 13 Mart's Monster Mod - Farm Animals.esp 14 Mart's Monster Mod - Diverse WaterLife.esp 15 Millstone_Farm.esp16 Harvest. Stamina builds can make use of unique Magicka skills that they might not have used before and vice versa. ![]() With the introduction of Dynamic Stat Scaling in Update 33, nearly any skill in the game is now a viable option for any build. The developers for ESO explained the introduction of Dynamic Stat Scaling like this: This new process is known as Dynamic Stat Scaling. Similarly, if an ability costs Stamina to cast, that ability can still be improved by having more Magicka or Spell Damage if those are your Highest Offensive Stats. In this new system, even if an ability costs Magicka to cast, that ability can still be improved by having more Stamina or Weapon Damage if those values are your Highest Offensive Stats. What matters instead is your “Highest Offensive Stats” as explained above. With the introduction of Update 33 to The Elder Scrolls Online the cost component of your resource no longer matters for damage or healing calculations. If an ability cost Stamina to cast, its efficiency was determined by your Maximum Stamina and Weapon Damage. If an ability cost Magicka to cast, its efficiency was determined by your Maximum Magicka and Spell Damage. Adding more Stamina or Weapon Damage (or both) will increase the effectiveness of our healing and damage skills even further.įor many years in ESO the cost component of your skills determined which stats would be considered for damage calculation. Since both Stamina and Weapon Damage are the highest of each pair respectively these become our Highest Offensive Stats which are then used together to calculate the Strength of our abilities. To determine the Highest Offensive Stats for this build we need to look at both Magicka vs. Consider the following example of a Nightblade build with the stats listed below: The key to rapid debt repayment is to make a. ![]() Adding to these stats will further increase the strength of your abilities while reducing these stats will similarly reduce your damage output and healing. The good news is that you can five-and-tendollar yourself right back to financial health, too. Your Highest Offensive Stats determine the strength of your damage skills and healing skills in The Elder Scrolls Online. ![]() Highest Offensive Stats In The Elder Scrolls Online ![]()
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